Faster end game

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Faster Endgame aka ''Dynamic Block Requests'' is a technique which shall speed up the file completion.
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Faster Endgame AKA ''Dynamic Block Requests'' is a technique employed for faster file completion.
  
  
== Netfinitys Dynamic Block Requests ==
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== Netfinity's Dynamic Block Requests ==
  
Faster endgame by not requesting many blocks if the downloading file is near completion. A requested data range is blocked for downloading, you cannot download a certain datarange from multiple clients (by design of emule, the protocol would allows this). So by requesting less blocks from slower clients we can request more blocks from faster uploading clients which results in a speedup and faster file completion.
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Faster endgame by not requesting many blocks if the downloading file is near completion. A requested data range is blocked for downloading, you cannot download a certain datarange from multiple clients (by design of eMule, the protocol would allows this). So by requesting less blocks from slower clients we can request more blocks from faster uploading clients which results in a speed increase and faster file completion.
  
This feature only makes sense if only a small size of a file is left to download.
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This feature only makes sense if a small part of a downloading file remains.
  
An earlier implementation included "dropping" of too slow sources to allow faster clients to take over. Dropping sources is not always a good idea since sources that are slow now might become fast sources in a while (e.g. if you're on a trickle slot)
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An earlier implementation included "dropping" of sources that are too slow in order to allow faster clients to take over. Dropping sources is not always a good idea since sources that are slow now might become fast sources in a while (e.g. if you're on a trickle slot).
  
  
== Dazzles Faster Endgame ==
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== Dazzle's Faster Endgame ==
  
Another implementation is "Dazzles faster endgame" feature which simply drops the slowest source from a file if no more block requests can be created. This is bad because block requesting might also fail if a client simply has no more blocks for us (No Needed Part Source) thus dropping a source would be very bad in such a situation and won't help at all.
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Another implementation is "Dazzle's faster endgame" feature which simply drops the slowest source from a file if no more block requests can be created. This is bad because block requesting might also fail if a client simply has no more blocks for us (No Needed Part Source), thus dropping a source would be very bad in such a situation and won't help at all.
  
  
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TODO:
 
TODO:
I've seen that Morph includes an own version of DBR, though I hadn't have any time to check it in detail... if anyone knows more, please add it --WiZaRd 21:34, 15 Jun 2006 (CEST)
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I've seen that Morph includes an own version of DBR, though I have not had any time to check it in detail... if anyone knows more, please add it --WiZaRd 21:34, 15 Jun 2006 (CEST)
  
  
 
== Official Approach ==
 
== Official Approach ==
  
The official client partially adapted Netfinitys feature by introducing 2 new features:
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The official client partially adapted Netfinity's feature by introducing 2 new features:
  
* if a file is near completion and downloadspeed of a source is pretty low then less block requests will be created
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* if a file is near completion and the download speed of a source is pretty low then less block requests will be created for that client.
* block requests are shrunk now to avoid "already requested ranges"  
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* block requests are reduced in size to avoid "already requested ranges".
  
  
 
== Conclusion ==
 
== Conclusion ==
  
Netfinitys original implementation () is by far superior to any present implementation as it combines better dynamic block requests than the version in ESE mod plus better/more intelligent slow source dropping than Dazzles version
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Netfinity's original implementation is by far superior to any present implementation as it combines better dynamic block requests than the version in ESE mod plus better/more intelligent slow source dropping than Dazzle's version.
  
 
[[category:features]]
 
[[category:features]]

Revision as of 07:22, 31 March 2007

Faster Endgame AKA Dynamic Block Requests is a technique employed for faster file completion.


Contents

Netfinity's Dynamic Block Requests

Faster endgame by not requesting many blocks if the downloading file is near completion. A requested data range is blocked for downloading, you cannot download a certain datarange from multiple clients (by design of eMule, the protocol would allows this). So by requesting less blocks from slower clients we can request more blocks from faster uploading clients which results in a speed increase and faster file completion.

This feature only makes sense if a small part of a downloading file remains.

An earlier implementation included "dropping" of sources that are too slow in order to allow faster clients to take over. Dropping sources is not always a good idea since sources that are slow now might become fast sources in a while (e.g. if you're on a trickle slot).


Dazzle's Faster Endgame

Another implementation is "Dazzle's faster endgame" feature which simply drops the slowest source from a file if no more block requests can be created. This is bad because block requesting might also fail if a client simply has no more blocks for us (No Needed Part Source), thus dropping a source would be very bad in such a situation and won't help at all.


Morph Approach

TODO: I've seen that Morph includes an own version of DBR, though I have not had any time to check it in detail... if anyone knows more, please add it --WiZaRd 21:34, 15 Jun 2006 (CEST)


Official Approach

The official client partially adapted Netfinity's feature by introducing 2 new features:

  • if a file is near completion and the download speed of a source is pretty low then less block requests will be created for that client.
  • block requests are reduced in size to avoid "already requested ranges".


Conclusion

Netfinity's original implementation is by far superior to any present implementation as it combines better dynamic block requests than the version in ESE mod plus better/more intelligent slow source dropping than Dazzle's version.

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